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Final Fantasy X Status Effects

The post-obit is a list of status effects in Final Fantasy Ten.

List of statuses [ ]

Positive status enhancements [ ]

Machine-Life [ ]

If a character is bestowed with Auto-Life, they will be automatically revived from KO when their HP reaches 0. The target will be revived with 25% of their max HP and the status will wear off. Withal, it is possible to reapply it to effectively never be KO'd. This status can't be removed past Dispel, though there are some enemy abilities such equally Night Yojimbo'south Zanmato and Night Magus Sister's Delta Attack that will override Machine-Life and cause a Game Over if the party is KO'd past them. Additionally, Penance Left Arm's physical attack dispels upon striking all positive status, including Auto-Life.

Haste [ ]

Haste speeds up a character's turn count, assuasive them to accept more turns in battle. This status tin be removed by Dispel or using Deadening on the target.

NulBlaze [ ]

NulBlaze nullifies one Burn attack or spell washed to the target. After the consequence wears off, the status must be reapplied to take outcome again.

NulFrost [ ]

NulFrost nullifies ane Ice attack or spell done to the target. Later the effect wears off, the status must be reapplied to take effect once again.

NulShock [ ]

NulShock nullifies 1 Lightning attack or spell done to the target. Later on the effect wears off, the status must be reapplied to accept effect once again.

NulTide [ ]

NulTide nullifies i H2o set on or spell done to the target. After the effect wears off, the status must be reapplied to take effect again.

Protect [ ]

Protect will reduce the damage taken from physical attacks by fifty%. This status can be removed past Dispel.

Reflect [ ]

A reflected character volition exist protected from most magic spells, as they will bounce dorsum toward the user if targeted with a spell. If the unit uses a spell on their own reflect barrier, it will bounce off and target a random enemy unit of measurement. This status tin exist removed with Dispel.

Regen [ ]

Regen is a status that restores a small amount of HP at the start of a turn from whatsoever unit of measurement in battle, and lasts until the unit of measurement takes its 10th plough afterwards receiving the status. The amount of HP restored is betwixt 100 and a tenth of the unit's maximum HP, and it can potentially break the upper impairment limit of 99,999 when bestowed on enemies who have over a meg HP. Regen can be removed by using Dispel or waiting for the unit to take ten turns after gaining the effect.

Shell [ ]

Shell volition reduce the damage taken from magical attacks by l%. This condition can be removed by Dispel.

Neutral status effects [ ]

Berserk [ ]

Berserk volition cause the role player to lose control of the afflicted character and they will attack random enemy targets with physical attacks for heightened damage. Berserk can be removed past a Remedy or Esuna.

Negative status ailments [ ]

HP Disquisitional [ ]

HP Critical is a status that affects a grapheme when they are nether 50% of their maximum HP. Their HP digits volition plow yellowish and the character will commencement to slouch in fatigue, taking an even more exhausted stance when they are under 25% of their HP. Below 50% of their max HP, SOS abilities on armor will activate. The forcefulness of some Angelic Weapons is adamant past the remaining HP of the wielder. The Daredevil Overdrive Mode volition charge the Overdrive estimate every fourth dimension the character takes a turn while in this status. HP Critical can exist removed by any kind of restorative action that brings the target'southward current HP above fifty% of their max HP.

Confusion [ ]

When a grapheme is dislocated, the thespian will lose control of them and they will set on allies at random. No skills or items will be used, only a physical attack. Confusion can exist removed past attacking the victim or using a Remedy or Esuna.

Curse [ ]

Curse volition prohibit the victim from using Overdrives, and their Overdrive estimate volition non accuse. This is one of the ii status ailments that aeons are susceptible to, bated from Delay. For the Magus Sisters, Expletive only stops their gauges from filling when they're targeted by an set on. Curse tin can be removed by Dispel or a Holy Water.

Darkness [ ]

Darkness overrides the grapheme'due south Accuracy and Evasion stats and will reduce the probability of attacks and skills hitting the target to 10%. This status tin can be removed by Center Drops, Remedy, or Esuna. Information technology'due south worth noting that any character with a Luck stat that is more 90 points higher up the target volition be unaffected by this status, as their Luck will cause them to continually land critical hits, which will not miss.

Filibuster [ ]

Whatever action that causes delay on a target will push dorsum their adjacent turn by a certain corporeality. The player can use this through Delay Attack and Delay Buster. This is ane of two status ailments that Aeons are not immune to, the showtime being Expletive.

Doom [ ]

Doom is a status that starts a countdown over the victim's head. After each turn they take, the counter will decrease by 1 until it hits 0, when the target volition be inflicted with instant death. While the number of turns needed varies for enemies, all characters will accept five turns earlier instant decease. Doom cannot be cured past whatsoever spell or item (though characters tin can have immunity to it), and just disappears if the affected character dies or the battle ends before the counter hits 0.

Eject [ ]

Target is removed from battle and is flagged equally dead in most cases.

KO [ ]

The victim is knocked unconscious cannot act. This condition occurs when a character'southward HP is reduced to 0. If everyone in the party is KO'd or petrified, it volition trigger a Game Over. KO tin can be removed past using a Phoenix Downward or Mega Phoenix, or the spells Life or Full-Life. Using Auto-Life will automatically revive a KO'd character when their HP is reduced to 0.

Petrification [ ]

A petrified unit will be unable to human activity until the status is cured. If all characters in the party are petrified or KO'd, the role player will get a Game Over. Some attacks confronting a petrified character volition shatter them, removing them from boxing and assuasive one less slot for a character to switch into the active party. A graphic symbol that is hit with an attack that reduces their HP to 0 at the same fourth dimension they are petrified will instantly shatter. When fighting underwater, any petrified unit will immediately sink to the lesser and shatter. Unlike KO, a character's hidden CT judge is not reset. Any condition effects that were on the victim before beingness petrified volition be removed. Petrification can be removed by using a Soft, Remedy, Al Bhed Potion, or Esuna.

Poison [ ]

Poison causes the victim to lose a certain percentage of their maximum HP each turn. The pct varies: for characters in the player's party it is 25% (making Poisonous substance very unsafe), but information technology is 0% for the early boss Tros. Poison can Overkill an enemy if it accumulates with preceding impairment when an enemy takes no action. Poison tin be cured by an Antidote, Remedy, Al Bhed Potion, or the Wht Magic spell Esuna. Poison Ward can reduce the risk of Toxicant being inflicted, and Poisonproof tin preclude it.

Game Element Type Result
Bio Black Magic Inflicts Toxicant.
Bio Fury Overdrive Inflicts Poison to all enemies.
Al Bhed Potion Item Removes Poison as well as Silence and Petrification and restores ane,000 HP to the party.
Antidote Item Removes Poison.
Poisonous substance Fang Item Inflicts 2,000 HP damage and Poison.
Remedy Item Removes Poison as well equally other status effects.
Poisontouch Motorcar-Ability 50% gamble of Poison when attacking physically.
Poisonstrike Auto-Ability Inflicts Poison when attacking physically.
Poisonous substance Ward Motorcar-Ability 50% run a risk of preventing Poison.
Poisonproof Auto-Ability Prevents Poison.
Status Reels Slots Inflicts Poison besides every bit other statuses to ane or enemies if two or 3 Skull symbols are matched.
Bad Jiff Ronso Rage Inflicts Poison every bit well as other statuses to all enemies.
Calamity Enemy Set on Inflicts Poison and other statuses.
Contagion Enemy Assault Inflicts non-elemental damage and Poisonous substance as well every bit other statuses.
Curse Enemy Attack Inflicts Poisonous substance as well every bit other statuses.
Daigoro Enemy Attack Inflicts not-elemental damage as well as Poison and Petrify.
Hades Claw Enemy Assail Inflicts not-elemental damage also every bit Poison and Decease.
Goodnight Enemy Set on Inflicts non-elemental damage and Poison as well as a myriad of other statuses to the political party.
Pharaoh's Curse Enemy Attack Inflicts Poison, Silence, Curse, and Darkness.
Poison Breath Enemy Assault Inflicts non-elemental damage and Poison to the party.
Toxicant Claw Enemy Attack Inflicts non-elemental damage and Poison.
Toxicant Mist Enemy Assail Inflicts non-elemental harm and Poison to the political party.
Poisonous substance Touch Enemy Assail Reduces HP by 3/4 and inflicts Poisonous substance.
Pollen Enemy Set on Inflicts Poison and a myriad of other statuses to the party.
Putrid Breath Enemy Assail Inflicts not-elemental damage and Poison every bit well as a myriad of other statuses to the party.
Slime Enemy Attack Inflicts non-elemental damage as well every bit Poison and other statuses.
Toxic Deject Enemy Attack Inflicts non-elemental damage besides equally Poison, Confuse, and Curse to the party.
Ultra Spark Enemy Assault Inflicts farthermost non-elemental impairment every bit well as Poisonous substance and other statuses to the party.
Venom Enemy Assault Inflicts non-elemental damage and Poison.
Venomous Stab Enemy Attack Inflicts non-elemental impairment and Poisonous substance.

Provoke [ ]

Provoke status is granted by the Provoke ability. Information technology forces the enemy to assail merely the character who used it, although they may utilise other attacks or do nix entirely. Successfully provoking an enemy will also remove the Berserk status.

Silence [ ]

Silence prohibits the victim'south use of magic. While spells cannot be cast under silence, magic-based Overdrives (namely Lulu's Fury) volition still work, as volition Yuna's Summon power. Silence is removed past Echo Screen, Remedy, an Al Bhed Potion, or Esuna.

Sleep [ ]

Sleep will crusade the victim to be unable to deed while under the duration of the disquiet. Magic attacks will not awaken the target, merely physical attacks volition. Damage inflicted by physical and magical attacks is increased by l% on a sleeping target. Slumber volition last for a specified period of time dependent on the ability that was used to crusade sleep.

Slow [ ]

A character inflicted with slow will have their turns come up up less oftentimes than normal. Slow can be removed by using Dispel or a Remedy, or by using Haste on the victim.

Threaten [ ]

The Threaten status freezes an enemy in time. It lasts until the user'south next turn.

Zombie [ ]

Zombie causes the victim to exist immune to instant death at the cost of taking harm from restorative items and magic. Information technology should be noted that this decease immunity is not a true immunity, just rather a raised resistance to it. While most instant expiry attacks will miss on a zombified character, some attacks (i.e. Fenrir's Fangs of Hell) will still deal instant death. Zombie is removed by using a Holy Water on the target.

Power Break [ ]

Power Break halves the target's Strength.

Magic Break [ ]

Magic Break halves the target's Magic.

Armor Break [ ]

Armor Interruption reduces the target's Defense to 0 and nullifies Armored condition.

Mental Break [ ]

Mental Intermission reduces the target's Magic Defence to 0.

Other status effects [ ]

Defend [ ]

A character volition automatically gain the Defend status from the Defend ability, this will make them have half the impairment from concrete attacks.

Guard [ ]

Guard status is granted by the Guard ability, the user in Guard status volition intercept any physical attacks on the other 2 party members, regardless of the current health. This status volition remain in effect until the user's next plough.

Scan [ ]

The Scan status is practical to an enemy afterward scanning them, revealing the same data as the Sensor car-ability.

Lookout man [ ]

The Sentinel status is an improved version of the Baby-sit status. The user will take a defensive opinion and halves physical damage.

Dribble Ability [ ]

Enemies that take the Distill Power status on them volition drop Power Sphere(s) once they are defeated. The status doesn't stack, inflicting a different Distill status will remove the current status. The status tin be inflicted by the Excerpt Power ability.

Distill Mana [ ]

Enemies that have the Distill Mana status on them will driblet Mana Sphere(s) once they are defeated. The status doesn't stack, inflicting a dissimilar Distill condition will remove the electric current status. The status can be inflicted by the Extract Mana power.

Dribble Speed [ ]

Enemies that have the Dribble Speed status on them will drib Speed Sphere(s) once they are defeated. The status doesn't stack, inflicting a different Distill status will remove the current condition. The status tin be inflicted by the Extract Speed ability.

Distill Power [ ]

Enemies that have the Dribble Ability condition on them will drop Ability Sphere(southward) once they are defeated. The condition doesn't stack, inflicting a different Distill status will remove the current status. The status can be inflicted by the Extract Ability ability.

Armored [ ]

Enemies with the Armored belongings volition reduce the damage of incoming concrete and magical attacks to ane/3. Weapons with the Piercing motorcar-ability will featherbed this property and Armor Suspension nullifies it.

Heavy [ ]

Enemies with the Heavy holding aren't lifted into the air by Free energy Pelting and Tornado. Hellfire and Thor'south Hammer as well have alternate animations against Heavy enemies.

Tough [ ]

Enemies with the Tough property won't be pushed dorsum past Filibuster Set on or Delay Buster.

Gallery [ ]

Final Fantasy X Status Effects,

Source: https://finalfantasy.fandom.com/wiki/Final_Fantasy_X_statuses

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